I made this scene to play with Unreal Engine 5 some more, and to try the nanite pipeline. Elden Ring is filled with beautiful environments and architecture, and after playing it a ton I was inspired to create something that would be found in that game.
I created the block-out within Blender, and sculpted in ZBrush.
I then decimated most things and brought them back into Blender to unwrap. I textured everything in Substance and finally lit and rendered in UE5.
*Books and Wall texture are megascans*, everything else was made by me.
Song by Hendyamps Studios - https://www.youtube.com/watch?v=oyzoGp4eCB4&ab_channel=HendyampsStudios
Rendered in real-time using Unreal Engine 5